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Another Alpha Reset
Posted: Jan 17, 2010 (10:16:49)

This time around we have a couple more implemented structures (such as Heroes Guild actually boosting how many heroes you can control) as well as several bug fixes and a new error control system.

On top of that all the structure descriptions have been written, and we have added a few events to the engine (which some people may have noticed me testing at the end of last round!)

Alpha Reset!
Posted: Jan 13, 2010 (22:22:21)

We have put in place an 'easier' balance but have added in caps on resources. To see your resource caps simply view your county overview!

As well, we have implemented many of the researches so they actually do something (particularly those that boost economy or stats). The trees are fully functional and you CAN follow the structures and researches all the way to the end.. although, you really can't get them all (so be picky!).

Thanks for helping us out!

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